Re-Add CV1 + Make ability to spawn inventions
You should re-add CV1 because a lot of features that are present in CV1 aren’t present in CV2, meaning players have to find their own ways to make them and that decreases the amount of accessibility to the Maker Pen as a lot of people are used to CV1. Also, even if you aren’t able to use CV1 you should as least be able to spawn inventions but prohibit inventions that have CV1, although I would much rather you just re-add CV1 compatibility and give us the ability to spawn inventions.
Comments: 4
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20 Dec, '23
LookAtWyattWhat exactly is in CV1 that's not in CV2?
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20 Dec, '23
ToonsLiterally the only thing that we can’t do with CV2 is the holotar, and we’re getting holotar v2 sooner rather than later.
We should keep Cv1 out of roomsV2. -
20 Dec, '23
TGranit3They plan on making all useful cv1 gadgets into cv2 and they don't include cv1 because it's old so your game's can get a little better performance, as included in the comparisons image. As for why inventions are gone, they are working on a new V1 inventions in V2 inventions and inventions are their top priority for rooms V2.
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24 Dec, '23
PostolSPNope. Not going to happen. Rec room said it themselves. "Sunsetting old systems will help us improve performance and reliability"
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Inventions are going to come soon.
But Cv1 is absolutely useless when compared to Cv2