Scale/Clone with CV2?
Maybe scale chips or clone chips would be useful
Except the clone chip should have an ink limit obviously
Comments: 7
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19 Dec, '23
JupiterOnYT MergedWhy would it be necessary to change the size of players?
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26 Dec, '23
Gavin WardNo it should have a clone limit of like 1000 because ink doesn’t exist in rooms 2.0
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05 Jan, '24
Admin"Scale Rec Room objects with Cv2" (suggested by <Hidden> on 2023-12-17), including upvotes (17) and comments (0), was merged into this suggestion.
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05 Jan, '24
Admin"Scale players with Cv2" (suggested by <Hidden> on 2023-12-17), including upvotes (28) and comments (1), was merged into this suggestion.
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06 Jan, '24
appleartist Mergedthis chip would basically just change the scale of a player/object and would make them really small or really big, it would also open a lot of cool possibilities with this chip, for example a game where you can scale at will and have to find hidden spots or a game with several small players and 1 big player slowly chasing them.
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08 Jan, '24
Admin"player set scale chips" (suggested by <Hidden> on 2024-01-06), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Jan, '24
DiamondBoy againGavin i think has a better idea with it using an object limit instead of an ink limit, in the chip info screen it could say that you can only have a curtain amount of clones at a time
and the scale chip should have a limit of 0.1x size and 10x size